Also curious why you didn't just use the Unity's built in wheel collider which has built in slip-based friction model? That would resolve one of the issues of your kit and given us other controls in which to customize our vehicles offered. Would really like to make something for my son using this but right now its unusable due to the physics or lack of. May I please get some answers on how to resolve these issues? (no free wheeling, no traction/slip controls, vehicles continue to climb nearly straight up hill even though there is no throttle applied, etc) I have been in game development industry for 25 years and semi-retired as artist/designer. I paid for this so I would hope to have some sort of support for issues. Hello, I messaged you last week about serious physics flaws but have not heard back from you.
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